
52%chance
KES 66.44 per share
KES 62.57 per share
| Price | Shares | Total |
|---|---|---|
| KES 65.79 | 16,030.51 | KES 1,054,647.25 |
| KES 64.50 | 10,038.02 | KES 647,452.29 |
| KES 63.21 | 498.13 | KES 31,486.80 |
| KES 60.63 | 788 | KES 47,776.44 |
| KES 59.34 | 304 | KES 18,039.36 |
| KES 58.05 | 229 | KES 13,293.45 |
| KES 56.76 | 5 | KES 283.80 |
| KES 55.47 | 25 | KES 1,386.75 |
| KES 52.89 | 521 | KES 27,555.69 |
| KES 51.60 | 1,683 | KES 86,842.80 |
| Price | Shares | Total |
|---|---|---|
| KES 67.08 | 441.24 | KES 29,598.38 |
| KES 68.37 | 100 | KES 6,837.00 |
| KES 69.66 | 187 | KES 13,026.42 |
| KES 70.95 | 786 | KES 55,766.70 |
| KES 72.24 | 999 | KES 72,167.76 |
| KES 73.53 | 524.66 | KES 38,578.25 |
| KES 76.11 | 130 | KES 9,894.30 |
| KES 77.40 | 1,730 | KES 133,902.00 |
| KES 78.69 | 1,589 | KES 125,038.41 |
| KES 79.98 | 270 | KES 21,594.60 |
This market refers to the Valorant match between CGN Esports and Joblife in the Project Blender Phase 2 Group A, initially scheduled for October 21, 2026 at 12:00 PM ET. This market will resolve to "CGN Esports" if CGN Esports win the match against Joblife. This market will resolve to "Joblife" if Joblife win the match against CGN Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 4, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 21, 2026 at 12:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.